JS> I wouldn't want to put out anything that I'd call
JS> "crap". In order to make a
JS> good quality level, you need to spend a *LOT* of time
JS> on it. You can't spend
JS> just a day or two on a Build level, and have it be
JS> really good. It just can't
JS> be done.
Sure it can - a small level, good for 4 players (maybe more), aesthetically
pleasing. You'd have to go nuts on it (5-8 hours a day I guess), but it
could be done in time.
By the way, have you ever seen one of my levels? The two ones I consider
my best are APWBONE2 ("The Boneyards," Pak Edition) and TVC-HQ (a map for a
BBS). Right now I'm working on a Mesoamerican-themed map.
JS> I know Richard Gray did a level where we blew up Town
JS> East Tower, but it never
JS> got used for anything.
Is it complete enough? If so, I wouldn't mind seeing it up on the 3D
Realms homepage. After all, if you can post a circa-1994 beta of Duke 3D,
then it's not out of the question.
JS> You really like to nitpick what I say, don't you? You
JS> really have to needle
JS> me, don't you? You don't deserve a reply to this, but I'll do it
yway.
Hey, I know it sounded cruel, but it is a good point - a Prey or DNF level
will take considerably longer than a Duke 3D or Shadow Warrior map. Anyways,
I'm sorry.
JS> My point is if I start now, do small work here and
JS> there, I can come up with
JS> something decent by the time the game comes out.
It would be nice, though I'm not forcing you. Just don't decide to create
"Mr. Siegler's Opus," some grand-scale map which dwarfs the regular game.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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