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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-07-07 12:19:00
subject: Build the Editor

 JS> I wouldn't want to put out anything that I'd call 
 JS> "crap".  In order to make a
 JS> good quality level, you need to spend a *LOT* of time 
 JS> on it.  You can't spend
 JS> just a day or two on a Build level, and have it be 
 JS> really good.  It just can't
 JS> be done.
  Sure it can - a small level, good for 4 players (maybe more), aesthetically 
pleasing.  You'd have to go nuts on it (5-8 hours a day I guess), but it 
could be done in time.
  By the way, have you ever seen one of my levels?  The two ones I consider 
my best are APWBONE2 ("The Boneyards," Pak Edition) and TVC-HQ (a map for a 
BBS).  Right now I'm working on a Mesoamerican-themed map.
 JS> I know Richard Gray did a level where we blew up Town 
 JS> East Tower, but it never
 JS> got used for anything.
  Is it complete enough?  If so, I wouldn't mind seeing it up on the 3D 
Realms homepage.  After all, if you can post a circa-1994 beta of Duke 3D, 
then it's not out of the question.
 JS> You really like to nitpick what I say, don't you?  You 
 JS> really have to needle
 JS> me, don't you?  You don't deserve a reply to this, but I'll do it 
yway.
  Hey, I know it sounded cruel, but it is a good point - a Prey or DNF level 
will take considerably longer than a Duke 3D or Shadow Warrior map.  Anyways, 
I'm sorry.
 JS> My point is if I start now, do small work here and
 JS> there, I can come up with
 JS> something decent by the time the game comes out.
  It would be nice, though I'm not forcing you.  Just don't decide to create 
"Mr. Siegler's Opus," some grand-scale map which dwarfs the regular game. 
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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