TIP: Click on subject to list as thread! ANSI
echo: c_plusplus
to: ANDREW WEAVER
from: KURT KUZBA
date: 1997-11-01 04:59:00
subject: Ansi??

AW>   How exactly would I load an ANSI Screen?
   If you save it as a C style .H file from something like
   TheDraw, what you get is a string of the screen attributes
   for display of the file. You can then place this data'
   directly in your video memory quite easily.
/*_|_|   ANSBIN.CPP
_|_|_|   A simple C++ class for handling ANSI picture data.
_|_|_|   No warrantee or guarantee given or implied.
_|_|_|   PUBLIC DOMAIN   by Kurt Kuzba.  (6/29/1997)*/
#include 
#include 
class AnsiImage {
public:
   AnsiImage(char*, int, int);
   void display(int, int);
private:
   char *pic;
   int high, wide;
};
AnsiImage::AnsiImage(char *image, int h = 25, int w = 80)
{
   pic = image;
   high = h;
   wide = w;
}
void AnsiImage::display(int left, int top)
{
   short *Dst = (short*)0xb8000000l;
   short *Src = (short*)pic;
   int Ln, bytewidth = wide << 1, incD = 80;
   Dst += ((80 * (--top)) + (--left));
   for(Ln = 0; Ln < high; Ln++)
      memmove(Dst, Src, bytewidth), Dst += incD, Src += wide;
}
char *Sttng(void)   // data may also be loaded from disk
{
   unsigned char *STTNG = {
   " \x0F \x0F.\x0E \x0Fú\x04 \x0F \x0F \x0F.\x0E \x0F \x0F \x0F \x0F"
   "ú\x02 \x0F \x0F \x0F \x0F \x0F \x0Fß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
   "ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70 \x0F \x0Fú\x0E \x0F"
   " \x0F \x0F \x0F \x0F \x0F \x0F \x0F \x0F \x0F.\x0E \x0F \x0F \x0F"
   " \x0Fú\x0D \x0Fú\x04 \x0F \x0Fß\x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
   " \x70ú\x7E \x70 \x70 \x70ú\x7E \x70 \x70 \x70 \x70ú\x7E \x70 \x70"
   " \x70ú\x7E \x70 \x70ú\x7E \x70ú\x7Eú\x7E \x70 \x70 \x70:\x7E \x70"
   " \x70 \x70ú\x7Eú\x7E \x70 \x70 \x70 \x70 \x70 \x70ú\x7Eß\x70ß\x70"
   "ß\x70ß\x70ß\x70ß\x70ß\x70 \x0F \x0F \x0FÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70"
   "Ü\x70ú\x7E \x70 \x70ú\x7E \x70ú\x7E:\x7E \x70ú\x7Eú\x7E \x70 \x70"
   " \x70 \x70 \x70á\x73ç\x73à\x73s\x73s\x73:\x7E \x70ú\x7E \x70 \x70"
   "ú\x7Eú\x7E \x70 \x70 \x70 \x70ú\x7E \x70 \x70:\x7E \x70ú\x7Eú\x7E"
   "ú\x7E \x70 \x70 \x70ú\x7EÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70 \x0F \x0F"
   ".\x0E \x0F \x0Fú\x0C \x0F \x0F \x0F \x0Fß\x70Ä\x70Ä\x70Ä\x70Ä\x70"
   "Ä\x70Ä\x70¿\x70 \x70ú\x7E \x70:\x7E \x70ú\x7Eé\x73ç\x73‡\x73h\x73"
   "­\x73ë\x73 \x70 \x70ú\x7E \x70ú\x7Eú\x7E \x70:\x7E \x70Ú\x70Ä\x70"
   "Ä\x70Ä\x70Ä\x70Ä\x70Ä\x70ß\x70 \x0F \x0F \x0F \x0F \x0F \x0Fú\x0C"
   " \x0F \x0Fú\x0Eú\x04 \x0F \x0F \x0F \x0F \x0F.\x0A \x0F \x0FÛ\x09"
   "Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09Þ\x70Ü\x70Ü\x70Ü\x70 \x70:\x7E \x70"
   "ú\x7Eú\x7Eú\x7Eú\x7E \x70 \x70ú\x7Eú\x7Eú\x7Eú\x7E \x70 \x70Ü\x70"
   "Ü\x70Ü\x70Ý\x70Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09Û\x09 \x0F \x0F \x0F"
   "ú\x03 \x0F \x0F \x0F.\x01 \x0F \x0Fú\x0E \x0F \x0Fú\x0D \x0F \x0F"
   " \x0F.\x0E \x0FÜ\x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70 \x70Þ\x70ú\x0C \x0F"
   "ú\x03 \x0F.\x0DÜ\x70Ü\x70 \x70ú\x7E \x70ú\x7E \x70 \x70ú\x7EÜ\x70"
   "Ü\x70 \x0F.\x01 \x0Fú\x03 \x0FÝ\x70 \x70Ü\x70Ü\x70Ü\x70Ü\x70Ü\x70"
   "Ü\x70ú\x0C \x0F \x0F \x0F \x0Fú\x0C \x0F \x0Fú\x0E \x0F \x0F \x0F"
   "ú\x03 \x0F.\x01 \x0F \x0F \x0F \x0F \x0Fú\x0E \x0F \x0Fú\x03 \x0F"
   "Ý\x70 \x70 \x0F.\x0E \x0Fú\x04 \x0F.\x01 \x0FÝ\x70Ü\x7CÜ\x7CÜ\x7C"
   "Ü\x7CÜ\x7CÞ\x70ú\x0E.\x0D \x0F \x0Fú\x0C \x0F \x0F \x70Þ\x70 \x0F"
   " \x0Fú\x03 \x0F \x0F \x0F.\x0D \x0Fú\x0E \x0F \x0F \x0F \x0F.\x0E"
   " \x0Fú\x0D \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C \x0C"
   " \x0C \x0F \x0Fú\x04 \x0FÜ\x70 \x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
   " \x70 \x70 \x70 \x70 \x70 \x70 \x70ß\x70ß\x70ß\x70ß\x70ß\x70ß\x70"
   " \x70Ü\x70 \x0F \x0F.\x01 \x0F \x0F.\x0E \x0F \x0F \x0F \x0Fú\x04"
   " \x0F \x0F.\x03 \x0F \x0F \x0F"};
   return (char*)STTNG;
}
int main(void)
{
   char a;
   AnsiImage MyPic(Sttng(), 8, 56);
   MyPic.display(10, 3);
   cin >> a;
   return 0;
}
> ] OOPS! I guess they DO fall off the edge of the world........
---
---------------
* Origin: *YOPS ]I[* 3.1 GIG * RA/FD/FE RADist * Milwaukee, WI (1:154/750)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.