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| subject: | lib vs dll |
On Nov 20, 1996 at 00:11, Paul Edwards of 3:711/934.9 wrote:
PE> Hi David. Thought you might be interested in this. To save you some
PE> time...
Huh??
db>> No they're not, they're a sack of puss-shit.
What's this - I certainly didn't write it, despite the fact you've
attributed it to me. As for saving me time...
PE> Documentation for bug in MSC 6.0 regarding open file handles
...I don't give a shit about MSC 6.0, nor the 16-bit world in general. But
you already knew that. :-)
PE> I would expect that no-one is using MSC 6.0 for their new development
PE> anyway (and worried about the file handle problem), so this is of
PE> little interest.
Using a DLL would mean fixing the one DLL that had the problem (whatever it
was), replacing the old broken one, and instantly all applications linked
to use that DLL would now be "fixed". Precisely the idea behind
shared object code... With static libs, you have to fix each and every
executable in turn.
Cheers..
- dave
d.begley{at}ieee.org
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