SK> Here is a quote from the May 19, 1996 Edupage:
SK> -> IBM's Deep Blue computer was programmed to evaluate a total of
SK> about
SK> -> 20 billion moves within the three-minute window allotted for each
SK> -> move in a formal chess match. That capability is enough to
SK> consider
SK> -> every possible move and countermove 12 sequences ahead and
SK> selected
SK> -> lines of attack as much as 30 moves beyond that. The fact that
SK> this
SK> -> omniscience was not enough to beat a mere human is "amazing," says
SK> -> one of Deep Blue's programmers. The lesson here, says another, is
SK> -> that chess masters such as Kasparov "are doing some mysterious
SK> -> computation we can't figure out."
I never had any doubt Kasparov would win.
As someone who plays chess, I knew that knowing your opponent's style and
being able to adjust for it counts for a _lot_. While Kasparov could
"reprogram himself", Deep Blue could not. Even the programmers who wrote
Deep Blue would not, in six games, glean any additional knowledge about
Kasparov's style beyond all his recorded games published in chess books and
magazines...but Kasparov would be seeing in each game something about Deep
Blue's style that he couldn't have possibly known before the match.
Ask any kid in your school's chess club about this.
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