JF> games, would you? And it seems like a few game developers have been
JF> able to get wicked-fast game engines through straight DirectDraw.
DW> Actually, I was thinking of Direct3D, not DirectX, and as the two are
DW> totally different things, I musta had a brain fart.
It's not terribly fast, Direct3D, but I've seen some good results in some
cases. Hyperblade looks amazing, and it actually has "flavour" with a 3D
card (because everything is well-textured); Moto Racer GP looks as good as
most arcade racers.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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