HS> Does anyone know the best combination of DJGPP optmization
NS>directives
HS> to compile a real-time texture mapper?
HS> I currently use :- gcc -O3 -fexpensive-optimizations
HS> -fkeep-all-inlined-fuctions -fthread-loops -funroll-all-loops
NS> -fomit-frame-pointer and -s if you dont plan on debugging.
What does -fomit-frame-pinter and -s do?
HS> Also, can someone give me the best directives to compile for a :-
HS> Pentium Pro Pentium 486 512 cache 486 256 cache
NS> -m486
Thanks for the reply
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