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| subject: | ASM in OS/2 |
KR> :) I'm currently working on DOS based game in 100%
KR> ASM, using DPMI Protected Mode. How difficult will it
KR> be to port this to OS/2? (not considering any PM or
Not knowing anything about the code, I would hazard a guess that you would
want to "rewrite for OS/2", not "port to OS/2".
Parts of the code may be salvageable unchanged if:
- They don't call any DOS or BIOS (or any other INT) services
- They don't manipulate (load/save/push) segment registers
(If you want to port the code to 16bit OS/2, some of your
existing segment register manip's may still work)
You will probably agree that this excludes at leat 90% of DOS *.asm code
out there -- that's why I predict a rewrite rather than a port.
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