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| subject: | ASM in OS/2 |
*** Quoting Mike Bilow to Kevin Ring dated 05-15-95 *** > KR> Alright, maybe I will buy that then. Do these include files > KR> also contain the necessary info for PM programming? > > Yes, Watcom gives you all of the header files and libraries you need to > do 32-bit or 16-bit OS/2 programs from device drivers to PM > applications. Some of this may not work out of the box, but most of it > does. Alright, this all sounds good.. Just one more stupid question for you. :) I'm currently working on DOS based game in 100% ASM, using DPMI Protected Mode. How difficult will it be to port this to OS/2? (not considering any PM or multithreading stuff we mgiht want to add..) Thanks.. --- T.A.G. 2.7c Standard* Origin: The Pharaoh's Tomb (203)264-4935 (1:141/1240) SEEN-BY: 105/42 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 141/1240 1130 1135 3615/50 396/1 270/101 105/103 42 712/515 711/808 @PATH: 711/809 934 |
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