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echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-06-11 17:33:00
subject: Holodukes

 >   Do a 4-way then... I'd still love to see it!  And however it might
 > pain you, preferably it would be just a straight deathmatch (sorry, no
 > stacking players), since we'd all of course love to see just how well
 JS> The guys are too busy to take the time out to do this.  
 JS> Might happen for full
 JS> version; who knows?
  It would be great.  Ideally, you would include it as one of the built-in 
demos - nothing's more action-packed then watching some of the best 3D game 
players slug it out.
  Speaking of which, any plans for multiplayer-only maps?  I'm sure you could 
develop a team-play/capture-the-flag level with guard towers and such.
 > By the way, an interesting point; maps made with Build 1.4 will
 > still work with the older version, just so long as you don't use any
 > Pak-specific textures, sprites or sounds.
 JS> Yeah, we know that.  We also said that at the time of v1.4's release.
  Always one step ahead... I thought that might be the case!
  Speaking of which (part II), are you hoping to get a D3D-to-SW level 
converter on to the CD?  I can imagine a few of my levels done Shadow Warrior 
style.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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