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echo: apogee
to: JONATHAN HAYWARD
from: JONATHAN FINGAS
date: 1997-06-11 17:30:00
subject: Re: Getting SW

JF>   Probably; as you may have noticed, vehicles in SW can't change 
JF>   It would probably end up being more like Necrodome, if you've heard 
JF> of that; basically, you'd have a big arena, with the occasional tower 
JF> or water pit.  Since you can get in and out of vehicles, you could 
JF> put in spots which are on-foot-only, like places to get keys, etc.
 JH>      Yeah, Terminator skynet let's you do something 
 JH> like that (I think), have
 JH> you seen Turok for Nintendo 64, if they could convert 
 JH> it, it might be a good 
 JH> engine for a 3D-Realms game.
  Yep, SkyNET does.  I played the demo quite a bit; you could hop in and out 
of jeeps, and even those HK jets.  It can be pretty startling to see an HK 
suddenly pop up right in front of you!
  They won't be doing a game using the Turok engine, that's for sure.  Duke 
Nukem Forever will use the Quake II engine, Prey will use its own engine; and 
those two games will cover pretty much all of 1998.  By the time they could 
even consider a game with the Turok engine, something better would already 
have come along (like id's Trinity). 
--- Maximus 3.01
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