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| subject: | VisualAge comments |
Note that the following comments are about beta #2 -- I don't have the final release yet, although it should be here any day now. CS> The Visual Builder seemed a bit slow even on the Pentium 100MHz CS> system I'm using with 32MB RAM and a bus mastering SCSI adapter CS> (NCR 825) with a Seagate ST12550N (Barracuda 2) hard drive. Maybe CS> 64MB RAM would help. And if IBM would ever get around to releasing CS> Warp SMP, I might add a second Pentium and see if that would help. KS> Yep, this sounds like just the thing IBM should do to bring OS/2 into KS> the mainstream. Build a development environment for C++ that requires a KS> supercollider to run. That ought to really encourage a lot of Apparently Visual Builder is written in Smalltalk. Perhaps this accounts for its voracious memory appetite and slow performance. If that's the case, it makes me wonder why anybody would want to use Smalltalk for developing commercial software such as Visual Builder. KS> developers who can currently develop apps on any Windows platform, KS> including NT, with less powerful machines. I don't mind spending an extra few thousand dollars on hardware to get good performance with tools that make me more productive as long as the end result (the programs other people will be using) are reasonably fast and not memory pigs. So far, I've been using ICLUI (renamed to OpenClass in VisualAge C++) for user interface development and have been pleased with both the development benefits and the end-result performance. KS> I know this isn't the OS Debate conference, but I'm having a hard time KS> understanding the logic behind VisualAge C++'s hardware requirements. KS> They're ridiculous. Visual Builder seems like a giant memory pig compared to the C++ compiler itself. That's not to say it isn't useful. Out of the two visual programming tools I've tried for C++ (VisPro/C++ and Visual Builder), Visual Builder is by far a more comprehensive and powerful tool. I'm hoping that the final release will be good enough to be something I can use on a regular basis. I guess what I'd like to see is a Smalltalk-like environment for C++ programming, changes to the C++ language to make it have Ada-style separately compiled interface and implementation modules (rather than the stupid *.h and *.hpp files and the preprocessor), and an incremental C++ compiler and linker that would allow C++ code to be quickly recompiled and tested. From the little I've heard of Taligent's programming tools due out on OS/2 later this year, they might come close to deliverying what I'd like to have for a development environment. On the other hand, I have no idea what sort of CPU, RAM, and disk requirements they will have. The price, however, is likely to be a killer -- it sounds like they may cost over $5000. For a single developer, that will make them very hard to afford. But it also sounds like that price allows as many developers as you want at a single company to use the tools. So if you've got 5 or 10 programmers and the Taligent tools really are good,they would be very cost justifiable. But I guess we'll have to wait and see how this all turns out when they are released for OS/2. --- Maximus/2 2.02* Origin: OS/2 Connection {at} Mira Mesa, CA (1:202/354) SEEN-BY: 105/42 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 202/354 333 777 3615/50 396/1 270/101 105/103 42 712/515 711/808 809 @PATH: 711/934 |
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