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| subject: | VisualAge comments |
CS> CS> Apparently Visual Builder is written in Smalltalk. Perhaps CS> this accounts for its voracious memory appetite and slow CS> performance. If that's the case, it makes me wonder why CS> anybody would want to use Smalltalk for developing CS> commercial software such as Visual Builder. I don't know either. We were going to build a whole suite of "Business Objects" using VisualAge, but after a brief eval period, it was dropped because of the laughable performance. It had the visual environment that was a neat concept, but it was too slow. You'd eventually develop a rhythm... Click, get a cup of coffee. Click, Drink the coffee. Click, read a magazine. I can't imagine why IBM would have used it to write a front end for a C++ compiler! CS> I don't mind spending an extra few thousand dollars on CS> hardware to get good performance with tools that make me CS> more productive as long as the end result (the programs CS> other people will be using) are reasonably fast and not CS> memory pigs. So far, I've been using ICLUI (renamed to CS> OpenClass in VisualAge C++) for user interface development CS> and have been pleased with both the development benefits CS> and the end-result performance. That's good to hear. I was hoping ICLUI apps wouldn't be as slow as the IBM tools used to build them. I'm just getting into ICLUI, and it looks like a nice library. CS> Visual Builder seems like a giant memory pig compared to CS> the C++ compiler itself. That's not to say it isn't CS> useful. Out of the two visual programming tools I've tried CS> for C++ (VisPro/C++ and Visual Builder), Visual Builder is CS> by far a more comprehensive and powerful tool. I'm hoping CS> that the final release will be good enough to be something CS> I can use on a regular basis. I'm curious about it. (I'm also developing a visual design environment along these lines, so any info is useful...) Is there such a thing as a "Property" in VisAgeC++? If so, is it accessed from a "Properties" window or something, like in VB? CS> I guess what I'd like to see is a Smalltalk-like environment for CS> C++ programming, ... Kind of like the Symantec environment for Windows.. That seems like a cool environment, where you're not so tied to header files, etc., and you can manipulate class hierarchies, etc. visually. Plus, the browser actually browses before you have a running program, which is what I always thought it should be like. CS> Ada-style separately compiled interface and implementation modules CS> (rather than the stupid *.h and *.hpp files and the preprocessor), CS> and an incremental C++ compiler and linker that would allow C++ CS> code to be quickly recompiled and tested. I like the idea of an incremental C++ compiler, something really fast for the development process, and then the ability to use another compiler for the "final build" whose purpose is to make good object code. Actually, what I'd like is to have something a co-worker told me he'd seen on UNIX, something called "Saber-C", which is an integrated editor/debugger/interpreter, where you can step through program code, edit it, watch variables, etc., all on the fly. A C++ interpreter. It seems like it would be next to impossible to write, and even worse to run on a PC, but _that_ would be cool! CS> From the little I've heard of Taligent's programming tools due out CS> on OS/2 later this year, they might come close to deliverying what CS> I'd like to have for a development environment. On the other hand, CS> I have no idea what sort of CPU, RAM, and disk requirements they CS> will have. I haven't heard anything about them, but I think "huge" is a good place to start. Regards, Kelly ___ X KWQ/2 1.2g NR X Windows, NT, Bob, & Windows 95: on the next "Gong Show"! --- Maximus/2 2.02* Origin: OS/2 Shareware BBS, Fairfax, VA: 703-385-4325 (1:109/347) SEEN-BY: 105/42 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 109/347 716 3615/50 396/1 270/101 105/103 42 712/515 711/808 809 934 |
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