JF> ST> Funny - that's what everyone said about the N64 before it
came
JF> ST> out... Sega will still have the same problems that they had with
he
JF> ST> Saturn; bad management and bad marketting. Bernie Stolar, instead of
JF> ST> being fired for his gross mismanagement of SoA has instead now been
JF> ST> promoted to president of SoA, which pretty much, if you listen to
fans
JF> ST> and third party developers in the NG's, makes the Katana dead on
JF> ST> arrival.
JF>
JF> The problem is that people DID see the flaws in the N64 before it came
ou
JF> Nintendo's insistence on using carts, primarily, and a small collection
f
JF> shipping titles. By the way, Nintendo's 1080 Snowboarding is a very
ood
JF> (and good-looking) game, so I think Nintendo may be redeeming itself at
thi
JF> point.
Its a high point in a company's failure. I know I'll get flack from saying
this, but Nintendo is headed for bankruptsy if its next system (if any)
doesn't get a kick in the pants. For one, scrap carts. I don't care what
folks say, carts are a dead medium. As for games, Nintendo appears to see
his
and is getting some new ones out, but its shoveling coal into the Titanic -
t
ain't going to help Nintendo's future.
JF> As for Sega, you're also proclaiming a lot of things about them that
have
JF> yet to be proven, and are based largely on the people - not the product.
T
JF> Katana, as it stands, is a VERY fast machine. You'd need a Pentium II
and
JF> Voodoo 2 board to equal it in terms of raw graphics power. Sega has some
JF> excellent titles of their own to back it up, ranging from Virtua Fighter
3
JF> LA Riders. Developers will have a much easier time of working on games
for
JF> it. If you can code for DirectSGL (PowerVR's native code), Direct3D or
JF> OpenGL, you can write for Katana systems.
JF> I'm not saying that the Katana CAN'T fail. Atari's Jaguar was more
power
JF> than the SNES and Genesis it had to compete with initially, yet the
company
JF> let it flounder. But the Katana itself should succeed!
What I fell in love with, when it was out, was the Neo Geo. A friend of mine
bought it and still plays the few games with it. I forget the name of this
fighting game for it, the one where the giant robot's graphics take up the
entire screen and it was VERY detailed when you destroyed buildings and
things.
Nick.
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* Origin: Andre Computers OS/2 (1:252/0)
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