On 08 Oct 97, Jani Saksa wrote to Paul Wankadia --
JS> I bet that you can't even program a simple Tetris clone.
PW> *I* can't write a "Tetris" clone either. However, the implications of
PW> doing so in C++ (with lots of appropriate classes) are, indeed,
JS> Well, I myself didn't have an idea of how it's made, but then I found
JS> some source codes. I DIDN'T COPY them :) I just looked the basic idea,
JS> and coded it fully myself. In fact it's pretty easy...
I'd have a class called 'BlockElement' and a class called 'Block', with
variables to tell you about the BlockElements that comprise the Block and
methods to transform the Block. I'd then derive classes from 'Block' to
create all the different types of Block. What did YOU do?
--- PPoint 2.00
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* Origin: Junyer's Workshop (1:342/1022.2)
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