| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Squish limitations |
Hello Paul! 19 Mar 08 02:10, Paul Lentz wrote to Mike Tripp: PL> I'm actually running it on a semi-modern Winders98Se machine with like PL> only 256 (or maybe it's 512, can't remember) mego-rams... but I might PL> toy with the buffers statement and see if it does anything else. Scott basically tried to support whatever the environment had to offer...which is why the 16-bit DOS, 32-bit DOS, OS/2, etc. versions as released all had different limits. Don't know about the Win32 flavor, myself, as it was released solo, after the general release of the others...sort of a "So long and thanks for all the fish", before he left Fido. PL> The main point is tht I'd like Squish to at least pretend to handle PL> them and not create annoying renamed .LNG files I have to delete by PL> hand from time to time. I know I don't want to read those longy things PL> my own self. In that case you just need to add the undocumented Winders command "DEL *.LNG" somewhere in your mail processing routine's tossing block. Seriously, if they're breaking Squish, they're probably gonna break something else you're running later once you adjust Squish to pass them further into the food chain. I've also had good luck negotiating with the originator of the long messages...since it seems that most don't mind folks actually being able to read them. A little whining about the BinkD FAQ got it split down to chunks that DOS GoldEd could swallow at the source. I run the DOS version under DOS, OS/2, and Windows...since it is the only one that will. Before that, I'd have to switch to the OS/2 box and fire up GoldEd/2 just to kill the offending message in order to regain normal access to the area everywhere else. .\\ike --- GoldED/2 2.50+* Origin: -=( The TechnoDrome )=- Austin,TX 512-327-8598 33.6k (1:382/61) SEEN-BY: 10/1 3 11/201 14/300 34/999 90/1 103/105 120/228 123/500 134/10 140/1 SEEN-BY: 222/2 226/0 249/303 261/20 38 100 1381 1404 1406 1418 266/1413 SEEN-BY: 280/1027 320/119 396/45 633/104 260 262 267 690/682 734 712/848 SEEN-BY: 800/432 801/161 189 2222/700 2320/100 105 200 303 2905/0 @PATH: 382/61 140/1 261/38 633/260 267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.