| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | threads ? how many can I do? |
How many threads can os/2 realistically handle before it slows down to
much? I'm designing a game for os/2 in which I intend to anywhere between
100 to 200 threads... is this even realistic? Can os/2 deal out
timeslices very fast to 200 individual threads?
Regards,
Matthew Smith
--- Ezycom V1.20b2 00f90058
* Origin: 4 nodes/28.8k/10 gigs/817-581-7966/6790/7147/9959 (1:130/74)SEEN-BY: 105/42 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 130/74 509 124/1 396/1 270/101 105/103 42 712/515 711/808 809 934 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.