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echo: os2prog
to: All
from: Matthew Smith
date: 1995-08-28 17:09:20
subject: threads ? how many can I do?

How many threads can os/2 realistically handle before it slows down to
much? I'm designing a game for os/2 in which I intend to anywhere between
100 to 200 threads...  is this even realistic?  Can os/2 deal out
timeslices very fast to 200 individual threads?

                                        Regards,
                                           Matthew Smith

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