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| subject: | Dynamically calculating dialog coordinates |
Peter Fitzsimmons schrieb an Steffen Offermann: SO> What I need is a means to determine the necessary scaling factor SO> that the fixed values must be multiplied with (i.e. the relation SO> of display units to dialog units). PF> WinMapDlgPoints? Hmm... I don't quite see how this function can help me. It only maps window coordinates to dialog units and vice versa, but it does not supply any information on the screen resolution, which means that I still don't know which base coordinates I should use. Tschuess, Steffen ---* Origin: Warum guckst'n Du so ? (2:2433/1260) SEEN-BY: 50/99 54/99 270/101 620/243 625/155 711/401 413 430 934 712/311 407 SEEN-BY: 712/505 506 517 623 624 704 713/317 800/1 @PATH: 2433/1260 1200 225 270/101 712/624 711/934 |
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