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| subject: | pktjoin |
PE>> Hi. There has been enough talk in some of the TML echos about PE>> this program being buggy, that I thought it would be worth PE>> posting the code, so that people can point out the enormous PE>> number of bugs that appear here... BV> Personally, I don't think there is a problem with PKTJOIN at all and BV> those who are claiming it has a fault are simply wankers who have BV> not bothered to look at what it does or how it does it. PE>Y ou're not wrong there! :-) Even to the extent that they think PE>t hat it's better to use something that does a sort AND a join, PE>t o get around the problems that occur just doing a join! Yeah, especially as it has just been announced that a bug has surfaced :) PE> Mind boggling. I'd say so. Shit, here you are writing strategy software for attack submarines and they don't even think you can write a copy a-b routine. I just hope that I'm not around when our submarine commanders try to nuke a bad guy :) PE> The only "bug", which isn't even a bug, is that I did assume the PE> packets were valid (ie had x'0000' to terminate them). And since PE> the packets are coming directly from my system, I'm waiting to see PE> someone try to claim that ludicrosity. I had noticed that it was a bit light in the error checking side, but then I thought about it for a moment and came to the same conclusion that you probably did. If its fucked, its fucked. :) Cheers, Brenton @EOT: ---* Origin: TestPoint (3:711/934.7) SEEN-BY: 711/934 @PATH: 711/934 |
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