Marco Allard was saying to All on 03-30-97 16:31:
MA> I have to use OWL so it makes it even more difficult, I guess...
MA> The Question is: How do I define a bitmap, and how do I use it in my
MA> program...(the bitmap is for example arcade.bmp from c:\windows
MA> directory)
How about:
1. load the bmp into Windows Paint and save it in the clipboard
(select it with the edit box and then use Edit/Cut.
2. Use the Resource Workshop to create/edit a bitmap and paste it in
there.
3. Link your resource into your program project and use it from
there.. (I have no idea how to do that though).
When you said "OWL" I assume you have Borland C++ 3.1 or higher, and
if so, I know at least 3.1 has a Resource Workshop you can make menus,
resources, bitmaps, icons, dlls, drivers, etc. from.
Tika
Phantom's Gate - Home of the Hacker's Haven
http://www.frontiernet.net/~phantom7 * phantom7@frontiernet.net
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