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DVH> How do you write a pixel to the console using BCOS2??? If you are thinking about "consoles", then you must be writing a text-mode application. When the display hardware is in text mode, you cannot access individual pixels. If you want to write a graphical application, then there will no doubt be many here who will tell you how to use OS/2's VIO subsystem to switch a full-screen session into graphics mode, and how to access the video buffer to alter individual pixels. However, I do *not* recommend going down that route. I think that it is bad style, unnecessary, and locks you in to some of the undocumented innards of the VIO subsystem that only a few specialised types of programs should need to concern themselves with. If you want to write a graphical program, do the Right Thing and make it a Presentation Manager program, and let PM do all of the hard work of hitting the graphics hardware for you. Borland C++ for OS/2 has some examples of trivial PM programs that you can look at in the \BCOS2\EXAMPLES directory. ¯ JdeBP ® --- FleetStreet 1.19 NR* Origin: JdeBP's point, using Squish (2:440/4.3) SEEN-BY: 396/1 632/0 371 633/210 260 267 270 371 635/506 728 639/252 670/218 @PATH: 440/4 255/1 251/25 396/1 633/260 635/506 728 633/267 |
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