TIP: Click on subject to list as thread! ANSI
echo: 64_talk
to: Tarragon Moon
from: Errol Smith
date: 1994-04-23 15:04:46
subject: T-Ass, Groups

ES> Is this the one that allows you to assemble to all of the memory
 ES>on the other machine? If so I'm interested!

 TM>Yes this is the one I have in mind... I'm still looking...

Yeah I've seen it somewhere, just wish I knew where (: If I find it I'll
let you know. Now that I've got about 3 64s I can get into that kind of
stuff.

 TM>You could say that... maybe I'm just finding that I'm a bit lonely as
 TM>far as having people to talk to in my own group...

 Yeah, no coders (: Apart from TBH that is, although he is pretty quiet at
the moment..

 TM>Anyways... I've just bumped into (almost literally!) a guy down here in
 TM>Vic called Whiplash/MSR/BK. And here was me thinking that Victoria was
 TM>deprived of any sceners...
 
 Yeah I've heard of him, I think he's a codr , yes? Victoria used to be the
hub of the 64 scene, used to be anyone who was anyone was in melbourne or
victoria generally.

 TM>So, where do we start when it comes to Vectors? I'm very interested in
 TM>learning about them... particuarly after seeing "Tower Power" by
 TM>Camelot...
 
 Havent seen that demo yet, what kind of routines does it have? Well to do
vectors you're going to need a) a plot routine, & b) a line routine.
For a plot routine I usually use a font, not bitmap, as it takes up less
memory, & is easier to 'page swap' (for animation). Using look up
tables in the plot routine can make it quite fast (only 15 or so
instructions).
 Your line routine will call your plot routine to do each point as it plots
the line. If you've dont high school maths you shouldnt have too much
trouble figuring out the line routine. It basically invovles using a
gradient etc.
 After you've done that, THEN you can start getting into perspective, &
3d rotation routines (:

Strobe/Menace

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