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| subject: | Threads ? How Many Can |
RC> I find it difficult to conceive of a good reason for RC> having more than 1 thread for calculations related to moving RC> characters etc in a game. MB> It depends on the application. One thread per I/O MB> device is also a reasonable way of divvying up the MB> work, and I have often created five or six threads to MB> cope with a similar number of I/O devices. I still MB> like the rather subtle briliance of Peter Fitzsimmons' MB> rule that "the job of a thread is to do nothing very MB> well." I agree totally, with the exception of situations where you have to wait on hundreds of IO devices - a typical system configuration can't make more than 200 threads available to an application... But for calculations there's no need for multiple threads. RC> X MR/2 2.0 NR X Ever wonder what Wonder Woman wonders about? MB> Superman? I thought she was a lesbien. ;-) cya --- Maximus/2 2.02* Origin: Multi - 61-3-9739-7145 - multi.apana.org.au (3:633/363) SEEN-BY: 620/243 632/103 341 348 998 633/154 252 260 362 363 371 373 634/384 SEEN-BY: 635/301 502 503 638/102 639/100 640/820 690/660 711/409 410 413 430 SEEN-BY: 711/807 808 809 934 949 955 712/515 713/888 800/1 7877/2809 @PATH: 633/363 260 371 635/503 632/348 711/409 808 809 934 |
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