> What kind of rendering features will DNF have, for which cards? As
> in things like shadows, transparent water, etc.
JS> I can't answer these things for a couple of reasons:
JS> 1) Game's over a year away; it's far too early to be talking about
hings
JS> like this.
JS> 2) Carmack hasn't finished with the Q2 code yet.
JS> 3) I don't know!
JS> Joe Siegler
That's excusable. However, I'd think it's pretty safe to say that
whatever's in VQuake II and GLQuake II will probably make it in...
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