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echo: apogee
to: KEVIN AURE
from: DAMIEN WELLMAN
date: 1997-05-21 17:25:00
subject: Duke Nukem Forever

IF Kevin = Aure THEN Jonathan Fingas ELSE Duke Nukem Forever
 JF> -True 3D
 VW> You mean Duke 3D isn't three dimensional?
 
 JF> Technically, no.  The engine is only really drawing things at
 JF> various angles and checking your position on them.  Now with Quake,
 JF> everything has an X, Y and Z value in the game space, and is an object
 JF> into itself.
 KA> Is that why in games like Duke3d and Doom2 the environment seems to
 KA> "warp" around you?  I've noticed that when looking up and turning at
 KA> the same time in Duke3d.
 Yes. This is because Doom and Duke (and all games that use the Doom or Build
 engines) use a vanishing point to calculate how to draw things. Quake does
 not use any vanishing point, rather it uses actual objects, and calculates
 the view of each object separately.
... "Try turning the knob."      "Looks like *he's* the knob."
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