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| subject: | VioGetPhysBuf |
DS> I have been doing some full screen graphics programming lately and can DS> not seem to get VioGetPhysBuf to work. I expected it I compiled your code (after removing the logging stuff), and it worked fine under Warp with Cset++ 2.1 (csd CT00011 applied). Perhaps it is VA C++ (which I did not upgrade too). It is because of these types of problems that I do not let my code (or myself) get tied to any one compiler/vender. --- Maximus/2 3.00* Origin: Sol 3 * Toronto * V.32 * (905)858-8488 (1:259/414) SEEN-BY: 270/101 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 259/414 400 99 229/2 3615/50 396/1 270/101 712/515 711/808 809 934 |
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