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echo: nthelp
to: Paul Ranson
from: Geo.
date: 2003-01-22 06:18:32
subject: Re: WMP 9 New features...New vulnerabilities?

From: "Geo." 

I suppose if you doubled the size of the rendered cache it could work.

Geo.

"Paul Ranson"  wrote in message
news:3e2e15fd$1{at}w3.nls.net...
> I reckon an intermediary cache between the decoder and the renderer that
> seeks back to key frames and then plays forward at your desired speed
> storing the produced frames and delivering them in the reverse order would
> work.
>
> Paul
>
> "Geo."  wrote in message
news:3e2dedac$1{at}w3.nls.net...
> > That sounds like a tough one for a compressed video source since they
> > usually just change the pixels that change going backwards wouldn't
work.
> >
> > Geo.
> >
> > "Paul Ranson"  wrote in message
> > news:3e2d35b7$1{at}w3.nls.net...
> > > I'm interested in playing video backwards at variable speeds, with
> proper
> > > audio scrubbing (I think that's the appropriate sort of jargon?)
> > >
> > > Paul
> > >
> > > "Geo."  wrote in message
news:3e2c93bb$1{at}w3.nls.net...
> > > > I think even the windows recorder applet will let you
reverse a wav
> > file.
> > > > That's how I made my startup/shutdown sounds.
> > > > http://www.nthelp.com/proggy/geosound.zip
> > > >
> > > > Geo.
> > > >
> > > > "Mike '/m'"  wrote in message
> > > > news:s05p2vkq75ql25ruelf1bem5npbo1ukhm7{at}4ax.com...
> > > > >
> > > > > Sound Forge 6 allows you to "reverse" a
sound file (mp3, wav,
etc.)
> > > > > and play it with any of the many effects that SF
has.  Time shifts
> > > > > while maintaining pitch is ... different... on
backwards tunes.
:-)
> > > > >
> > > > >  /m
> > > > =
> > > >
> > > >
> > >
> >
> >
>

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