JF> various angles and checking your position on them. Now with Quake,
JF> everything has an X, Y and Z value in the game
JF> space, and is an object
JF> into itself.
KA> Is that why in games like Duke3d and Doom2 the
KA> environment seems to "warp"
KA> around you? I've noticed that when looking up and
KA> turning at the same time
KA> in Duke3d.
Exactly. All it's doing is (at least, as I see it) A) lifting your
viewpoint, and B) creating a "bubble" effect to make it look like you're
looking up.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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