TIP: Click on subject to list as thread! ANSI
echo: apogee
to: KEVIN AURE
from: JONATHAN FINGAS
date: 1997-05-20 20:38:00
subject: 2D vs. 3D engines

 JF> various angles and checking your position on them.  Now with Quake,
 JF> everything has an X, Y and Z value in the game 
 JF> space, and is an object
 JF> into itself.
 KA>  Is that why in games like Duke3d and Doom2 the 
 KA> environment seems to "warp"
 KA>  around you?  I've noticed that when looking up and 
 KA> turning at the same time
 KA>  in Duke3d.
  Exactly.  All it's doing is (at least, as I see it) A) lifting your 
viewpoint, and B) creating a "bubble" effect to make it look like you're 
looking up.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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