| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | TRS-80 1 |
On Wed, 15 Oct 2014, Josh Roybal wrote to All: JR> I was wondering if anyone had some lore about using the original JR> TRS-80 with the cassette recorder, I remember seeing it in action, JR> but not much more. Say you were in a BASIC interpreter, did one JR> open a data channel to the recorder, press the record or play JR> button depending on the I/O one wished to perform or what? the only IO i remember with tape was BSAVE and BLOAD to save and load your programs... but i do have a neuron trying to get my attention about some sort of early calendar or address book thing that stored the data on tape... i don't recall ever getting either to work properly, though... there was no "data channel" as i recall... if you wanted to save data, you had to have the tape already set for recording and the machine would start and stop the drive as needed... when you needed to read data, you set the tape for play and the machine would start and stop the drive as needed... there was no automatic rewind, either... the computer simply used the "remote mic switch" to start and stop the tape the same way you would when you were talking into the mic during (eg) dictation... you needed good stable power also... the slightest fluctuation would farkle your data reading and writing on tape... i still have, around here somewhere, a star trek game from a mainframe system... it is a basic source code printout on greenbar paper... i typed that game in many times way back when... i never was able to get a good save to or load from tape... i suspect due to the fridge or AC switching on or off... i tried many many times and just never was successful... i've kept that printout in the hopes of getting it entered and saved some time... i did play the game a few times but never really got anywhere in it... i hope to find the print out and do something with it but who knows if that'll ever happen... i can only hope that the dot matrix print is still legible... the folded stack of output was about an inch thick... )\/(ark* Origin: (1:3634/12) SEEN-BY: 3/0 633/0 267 280 281 402 408 640/384 712/0 620 848 770/1 @PATH: 3634/12 123/500 261/38 712/848 633/280 267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.