TIP: Click on subject to list as thread! ANSI
echo: os2prog
to: Peter Fitzsimmons
from: Julien Pierre
date: 1995-10-20 15:14:18
subject: ATI OS/2

Hi !

 * Reply to msg in SYSOP

On Oct 13 06:56 95, Peter Fitzsimmons of 1:259/414 wrote:

 JP>> I don't think DOOM uses additionnal video memory.

 PF> Actually,  with some cards adding more memor will make DOOM 
 PF> (the dos full-screen graphics program) run faster,  because 
 PF> the card will interleave the memory.  No more memory is 
 PF> "used",  but it is arranged in a more favorable addressing 
 PF> scheme on the card.

 PF> This DOOM talk has given me an urge to shoot 
 PF> something...gotta go!

Actually, I thought the info could be of interest to OS/2 programmers too.
After all, we do plan to release a game running fullscreen under OS/2, just
like most DOS games. Converting to DIVE will probably not be possible,
because the game (currently under DOS) uses hardware scrolling, and I don't
think DIVE provide functions for that (not fast enough anyway !)

Julien

--- Msgedsq/2 2.2e
* Origin: ChaOS/2 - The Team OS/2 BBS France - +33-1-30472772 (2:320/215)
SEEN-BY: 270/101 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407
SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809
@PATH: 320/215 0 321/1 283/512 280/801 270/101 712/515 711/808 809 934

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.