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Hi ! * Reply to msg in SYSOP On Oct 13 06:56 95, Peter Fitzsimmons of 1:259/414 wrote: JP>> I don't think DOOM uses additionnal video memory. PF> Actually, with some cards adding more memor will make DOOM PF> (the dos full-screen graphics program) run faster, because PF> the card will interleave the memory. No more memory is PF> "used", but it is arranged in a more favorable addressing PF> scheme on the card. PF> This DOOM talk has given me an urge to shoot PF> something...gotta go! Actually, I thought the info could be of interest to OS/2 programmers too. After all, we do plan to release a game running fullscreen under OS/2, just like most DOS games. Converting to DIVE will probably not be possible, because the game (currently under DOS) uses hardware scrolling, and I don't think DIVE provide functions for that (not fast enough anyway !) Julien --- Msgedsq/2 2.2e* Origin: ChaOS/2 - The Team OS/2 BBS France - +33-1-30472772 (2:320/215) SEEN-BY: 270/101 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 628 704 713/888 800/1 7877/2809 @PATH: 320/215 0 321/1 283/512 280/801 270/101 712/515 711/808 809 934 |
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