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| subject: | Re: WMP 9 New features...New vulnerabilities? |
From: "Paul Ranson"
I reckon an intermediary cache between the decoder and the renderer that
seeks back to key frames and then plays forward at your desired speed
storing the produced frames and delivering them in the reverse order would
work.
Paul
"Geo." wrote in message
news:3e2dedac$1{at}w3.nls.net...
> That sounds like a tough one for a compressed video source since they
> usually just change the pixels that change going backwards wouldn't work.
>
> Geo.
>
> "Paul Ranson" wrote in message
> news:3e2d35b7$1{at}w3.nls.net...
> > I'm interested in playing video backwards at variable speeds, with
proper
> > audio scrubbing (I think that's the appropriate sort of jargon?)
> >
> > Paul
> >
> > "Geo." wrote in message
news:3e2c93bb$1{at}w3.nls.net...
> > > I think even the windows recorder applet will let you reverse a wav
> file.
> > > That's how I made my startup/shutdown sounds.
> > > http://www.nthelp.com/proggy/geosound.zip
> > >
> > > Geo.
> > >
> > > "Mike '/m'" wrote in message
> > > news:s05p2vkq75ql25ruelf1bem5npbo1ukhm7{at}4ax.com...
> > > >
> > > > Sound Forge 6 allows you to "reverse" a sound
file (mp3, wav, etc.)
> > > > and play it with any of the many effects that SF has.
Time shifts
> > > > while maintaining pitch is ... different... on
backwards tunes. :-)
> > > >
> > > > /m
> > > =
> > >
> > >
> >
>
>
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