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| subject: | VioGetPhysBuf 1/ |
DS> RB> Here's some code I wrote based on someone else's code for doing full DS> RB> screen 320x200 graphics, it is loosely modeled after the Borland DS>Thanks Rob. My own code is geared to 1024x768x256 at the moment simply DS>because of the ease of determining the banks with a 1024 DS>byte scanline. You might want to check out DIVE.ZIP, it has a nice little example that shows how to work bank switch boundaries in different resolutions. DS>If it looks useful enough in its finished DS>state I will likely extend it to include other modes. DS>Since it is just the video buffer that is giving me trouble DS>I zeroed in on your VioGetPhysBuf. With the exception of DS>forming the pointer manually rather than through a macro it DS>is essentially the same. So I now have 4 essentially DS>identical pieces of code... yours, mine, the SVGA lib for DS>EMX, and the mode X library. Mine is the only one I have DS>tried using lately, but I will try building the others to DS>test if they work. Ya gotta love C, I'm sorry, but mixed model programming is just UGLY, I can hardly wait for a time when everything is 32 bit FLAT. DS>BTW: Were you able to actually try building and running the DS>little text version I posted in my original message ? I didn't try compiling it. My programming time is in pretty high demand at the moment, it's trade show season and when I'm not on a plane, new product development is paramount. Rob. ___ X SLMR 2.1a X Trust no one. --- Maximus/2 2.01wb* Origin: The Idle Task... (604)275-0835 Richmond BC. (1:153/905) SEEN-BY: 270/101 620/243 711/401 409 410 413 430 807 808 809 934 955 712/407 SEEN-BY: 712/515 517 628 704 713/888 800/1 7877/2809 @PATH: 153/905 828 800 270/101 712/515 711/808 809 934 |
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