TIP: Click on subject to list as thread! ANSI
echo: video_games
to: SHANNON TAYLOR
from: JONATHAN FINGAS
date: 1998-03-29 12:43:00
subject: Re: Nintendo fun

 ST>         Funny - that's what everyone said about the N64 before it came
 ST> out...  Sega will still have the same problems that they had with the
 ST> Saturn; bad management and bad marketting. Bernie Stolar, instead of
 ST> being fired for his gross mismanagement of SoA has instead now been
 ST> promoted to president of SoA, which pretty much, if you listen to fans
 ST> and third party developers in the NG's, makes the Katana dead on
 ST> arrival.
  The problem is that people DID see the flaws in the N64 before it came out 
- Nintendo's insistence on using carts, primarily, and a small collection of 
shipping titles.   By the way, Nintendo's 1080 Snowboarding is a very good 
(and good-looking) game, so I think Nintendo may be redeeming itself at this 
point.
  As for Sega, you're also proclaiming a lot of things about them that have 
yet to be proven, and are based largely on the people - not the product.  The 
Katana, as it stands, is a VERY fast machine.  You'd need a Pentium II and a 
Voodoo 2 board to equal it in terms of raw graphics power.  Sega has some 
excellent titles of their own to back it up, ranging from Virtua Fighter 3 to 
LA Riders.  Developers will have a much easier time of working on games for 
it.  If you can code for DirectSGL (PowerVR's native code), Direct3D or 
OpenGL, you can write for Katana systems.
  I'm not saying that the Katana CAN'T fail.  Atari's Jaguar was more 
powerful than the SNES and Genesis it had to compete with initially, yet the 
company let it flounder.  But the Katana itself should succeed!  
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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