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| subject: | Re: SoundBlaster multiple output ?! |
-=> Quoting Craig Hart to Daniel Troy <=- CH> You can do it any number of ways, however, you usually use adlib type CH> music which is not DMA driven. For example, in doom the 'music' is CH> adlib, the 'effects' (monster screams, blasts, etc) are played through Actually in DOOM the music is MIDI =) But Adlib is probably easier to code. Sam --- FMail/386 1.20+ ---------------* Origin: Comms Barrier BBS +61.3.9585.1112, +61.3.9583.6119 (3:632/533) |
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