JF> -True 3D
VW> You mean Duke 3D isn't three dimensional?
JF> Technically, no. The engine is only really drawing things at
JF> various angles and checking your position on them. Now with Quake,
JF> everything has an X, Y and Z value in the game space, and is an object
JF> into itself.
Is that why in games like Duke3d and Doom2 the environment seems to "warp"
around you? I've noticed that when looking up and turning at the same time
in Duke3d.
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