On , Emanuel Muntean wrote to Josh Warren :
EM> JW> from a good source, along with PR.
EM> JW> "JR:...With Quake, we're going to move the design
EM> JW> along further. The 3D engine has gotten to the point
EM> JW> where it's going to be almost as fun to experience the
EM> JW> environment as it is to actually play the game. You
EM> JW> should be walking around in Quake just in awe, looking
EM> JW> around and going, "This looks awesome!"
EM> JW> And there won't be background music. In every game we've done
EM> there
EM>
EM> I think your screwed. I think Quake will kick the **** out of Duke. The
EM> way John Romero explains the game makes it sound awesome. Duke just didnt
EM> feel like an ID game does. When I had the Quake public beta I probably
EM> played that more than I do Duke. I dont play Duke at all really, I just
EM> played it when I first got it so I can see what all the new levels are
EM> like, I really didnt find anything too excitingly new in this game. When
EM> you play Duke you dont even care whats aroundd the next corner. Quakes
EM> monsters are WAY better than Dukes by far, they are smarter and they are
EM> much better looking. I saw one message where one guy said "whats the
EM> point of monsters ducking in Duke when there is an auto aim?" I totally
EM> agree with that, Duke just isnt fun for me anymore. I only have the game
EM> to play it over modem really and thats it. Quake sounds like it will be a
EM> fun game to play by yourself. The Quake character is even better than the
EM> Duke character, for one thing the guy in Quake is actually breathing when
EM> you walk close to him, when you walk up to Duke he looks like a cardboard
EM> cutout, he doesnt move at all. I still like Duke and all but when Quake
EM> comes out Duke will not have a slight chance. From the pictures i've seen
EM> of Quake it already looks better. I cant wait for Quake to come out.
EM> Well, I just thought I would tell you how I felt, thanks.
EM>
True, 3d guys will be much better than sprites. But Id software is quoted as
saying about not wanting to give their games any real strategy, just blow
things up. Duke Nukem 3d creates an atmosphere that MAKES SENSE and has good
storyline. The DOOM spacemarine didn't even have a name let alone a good
story, just kill stuff. They also say that storyline comes after game
development, how do you possibly create a good game by creating it and then
making up a story that fits? No question, Id software is leading the market
in game engines, but the overall gameplay lacks story and development that
others (like 3d realms) have added their own versions. The same goes for
Quake. Dark Forces II will take the Quake engine and add good gameplay and
story as will Prey, making them much better games than Id will produce. They
are technically gifted but lack imagination and intuition about the future of
gaming!
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