TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JONATHAN FINGAS
from: VINCE WOO
date: 1997-05-13 17:02:00
subject: Duke Nukem Forever

 JF> Well...how about whats inproved from the previous duke game, I'm not
 JF> too familiar with Quake II engine
 JF> Quite a few things, actually.
 JF> -True 3D
You mean Duke 3D isn't three dimensional?
 JF>  -REAL multiplayer features (dynamic entry, teams, built-in
 JF> Internet play, etc.)
anything new for modem connection?
 JF>  -Coloured, realistic lighting -In-game demos (i.e. cutscenes)
Yah! :)
 JF> -Realistic aquatic areas, i.e. you're not
 JF> "teleporting" when you dive in -3D acceleration!  That means 16-bit
 JF> colour, smoothing, etc.
You mean DN Forever requires a 3D acceleration card?
... I'm wizzin' with the door open, and I love it! - Homer
-*- TurboEDIT v1.60a+ [MSP96]
--- Ezycom V1.48g0 01fa0167
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* Origin: Milky Way, Langley, BC [604] 532-4367 (1:153/307)

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