SI> Eidos didn't give in
SI> to Sony, then they would have made a N64 TR. But I
SI> think they figured that
SI> if they did make the game on N64, they would lose money than make. Like
SI> Turok, Acclaim lost $20 million even though it was really successful.
I suppose that argument holds water. Eidos might have made an N64 version
of Tomb Raider (and/or Tomb Raider II) if they thought they could make a
decent profit. It might be viable now, given the lowered development and
production costs for the N64, and the fact that a Tomb Raider game is likely
to sell a lot of copies regardless of the system.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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