TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JOE SIEGLER
from: JONATHAN FINGAS
date: 1997-05-10 23:11:00
subject: Duke Forever engine

 >   It mainly has to do with timing the game releases.  If both DNF and
 > Prey used the same engine, they'd probably end up being released in a
 > similar time frame - which is bad, if you're trying to maximize sales.
 > But Quake II's engine allows them to get it done more quickly.
 JS> Bingo!
 JS> Joe Siegler
  Can't blame you guys one bit.  I'm no marketing genius, but offering two 
similar products at the same time hurts sales.  Imagine if Ford released two 
near-equallly performing cars at the same time?
  And the Quake II engine certainly isn't a bad choice.  Do you know if they 
plan to take advantage of that in-game demo feature for cutscenes (if any)?
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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