> It mainly has to do with timing the game releases. If both DNF and
> Prey used the same engine, they'd probably end up being released in a
> similar time frame - which is bad, if you're trying to maximize sales.
> But Quake II's engine allows them to get it done more quickly.
JS> Bingo!
JS> Joe Siegler
Can't blame you guys one bit. I'm no marketing genius, but offering two
similar products at the same time hurts sales. Imagine if Ford released two
near-equallly performing cars at the same time?
And the Quake II engine certainly isn't a bad choice. Do you know if they
plan to take advantage of that in-game demo feature for cutscenes (if any)?
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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