::> Can anyone tell me how to use a bitmap in a little program?
::> I have to use OWL so it makes it even more difficult, I guess...
::> The Question is: How do I define a bitmap, and how do I use it in my
::> program...
::> (the bitmap is for example arcade.bmp from c:\windows directory)
::> I know how to do it with a homemade bitmap, but how do I do it with an
xt
::> one (that looks much much better than mine)
Marco,
Is this for Windows or OS/2? I've only used bitmaps for OWL - OS/2.
In any event, in your Resource file, define the bitmap. I know there are
differences between Win/Resource scripts and OS2/Resource scripts bit this
should get you started. Add a line like:
BITMAP BITMAP_ID path/filename.bmp
where BITMAP_ID is the unique identifier for the bitmap, followed by the
bitmap filename.
The just Compile/link and add the RES file to the exe.
You can use the TBitmap class to load it (look in your help about it).
Use the constructor:
TBitmap(HINSTANCE instance, TResID resID);
passing 0 for the instance (indicating it's in the EXE), and
BITMAP_ID as the resID.
# Herbert Bushong harchon@centuryinter.net [TEAM OS/2]
- Blackbeard's BBS Intelec: 239:600/0
+ Fido: 1:19/19 http://www.win.net/eunicecity/stltcc/hbush/
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RM 1.31 2508 Know how Bill & Hillary met? Both dating the same guy!
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* Origin: Blackbeard's BBS - Ville Platte, LA - 318-468-3385 (1:19/19)
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