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TM>Well, and I quote, "Real-Time 72 Face 5 Colour Glenz vector". TM>That's probably the most impressive, there are other parts that kick... TM>though parts is the wrong word, the whole thing runs like a movie... TM>you don't have to press space once. Very nice. Yeah, I've seen a demo like that. Was pretty damn slow though, about 3 or 4 frames per second (: Hard to code though... TM>Here's a list of what I have in mind so far : TM>Regular sections : TM> Editorial TM> Scene Census TM> Coding help TM> Learn to code (to be renamed) TM> 64 Retailers list TM> 64 Support BBS's TM> 64 Game companys TM>Features : TM> The C65 (64DX) TM> The Party - Sydney May 1994 - report TM>Interviews with : TM> Cruze / TRC+SCS/LTM TM> Ivan Blitz / Hills/Talisman UG Jesus, thats a pretty extensive list! I noticed you have a May 94 party report - what party?! TM>Any other suggestions will be appreciated, and if you wish to do any TM>articles this will also be appreciated (hint hint, nudge nudge :) Haha, I'm not much of a writer, but I can give it a go - what kind of article you after? I would probably be best at coding help etc. TM>I intend to keep to the deadline... though I understand your TM>scepticism :) Still, as I'm unemployed, I have a lot of time to put TM>into this project. TM>Also, (like Revealed) Cerebus will (should) be coming out on a TM>bi-monthly basis.. i hope. Yeah, I'm 'unemployed' as well, but that is a bit irrelevent as I couldnt work even if I wanted to, coz I cant walk without crutches at the moment :( Anyway, leaves me with plenty of spare time for articles etc (: cya, Strobe/Menace --- Ezycom V1.10b0 00f90038* Origin: WOW BBS - Commodore Suport, Sydney's West (3:713/888) SEEN-BY: 50/99 54/54 623/630 640/316 711/807 808 809 929 934 712/623 713/317 SEEN-BY: 713/618 700 805 888 714/906 @PATH: 713/888 54/54 711/808 809 934 |
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