`07*** Quoting Jonathan Fingas from a message to Jonathan Hayward ***`07
JF> away from each other.
JF> Don't worry, the Quake II engine is certainly capable enough.
JF> It'll have rotating objects, coloured lighting, exploding walls, etc.
JH> It's not being capable enough that I'm worried
JH> about, I can;'t see why
JH> 3D-realms is using an id engine minstead of their own.
JF> It mainly has to do with timing the game releases. If both DNF and
JF> Prey used the same engine, they'd probably end up being released in a
JF> similar time frame - which is bad, if you're trying to maximize
JF> sales. But Quake II's engine allows them to get it done more
Yeah, it is important for thwem to make a decent profit on both games,
but i don't think that will be a problem.
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* Origin: The Confused Computer, Moose Jaw, SK. 306-691-5096 (1:140/147)
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