TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JONATHAN FINGAS
from: JONATHAN HAYWARD
date: 1997-05-08 19:02:00
subject: Re: Duke Forever engine

`07*** Quoting Jonathan Fingas from a message to Jonathan Hayward ***`07
JF> away from each other.
JF>   Don't worry, the Quake II engine is certainly capable enough.  
JF> It'll have rotating objects, coloured lighting, exploding walls, etc.
 JH>      It's not being capable enough that I'm worried 
 JH> about, I can;'t see why
 JH> 3D-realms is using an id engine minstead of their own.
JF>   It mainly has to do with timing the game releases.  If both DNF and 
JF> Prey used the same engine, they'd probably end up being released in a 
JF> similar time frame - which is bad, if you're trying to maximize 
JF> sales.  But Quake II's engine allows them to get it done more 
     Yeah, it is important for thwem to make a decent profit on both games,
but i don't think that will be a problem.
--- Telegard v3.02/mL
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* Origin: The Confused Computer, Moose Jaw, SK. 306-691-5096 (1:140/147)

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