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echo: apogee
to: JONATHAN HAYWARD
from: JONATHAN FINGAS
date: 1997-05-07 20:31:00
subject: Duke Forever engine

JF> away from each other.
JF>   Don't worry, the Quake II engine is certainly capable enough.  
JF> It'll have rotating objects, coloured lighting, exploding walls, etc.
 JH>      It's not being capable enough that I'm worried 
 JH> about, I can;'t see why
 JH> 3D-realms is using an id engine minstead of their own.
  It mainly has to do with timing the game releases.  If both DNF and Prey 
used the same engine, they'd probably end up being released in a similar time 
frame - which is bad, if you're trying to maximize sales.  But Quake II's 
engine allows them to get it done more quickly.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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