TIP: Click on subject to list as thread! ANSI
echo: net_dev
to: Paul Edwards
from: mark lewis
date: 1996-05-25 22:24:46
subject: fts-0501.003 (proposed)

ml> i don't know that it is optional either... witness the following pascal
ml> structures and note the ABSOLUTE overlaying of variables... i don't know
ml> how other authors determine which PKT type they are working with but i
ml> like this method ;-)

PE> I'm sorry, but I don't understand what your code was trying to
PE> demonstrate.

sorry... the code was demonstrating the overlaying of different
structures onto one... basically, i read the PKT headers into a 58byte
buffer. then i use one structure (fsc-0039) and the details from
fsc-0048 to determine which PKT type (2, 2.2, or 2+) that i'm working
with...

PE> My question (stated above) was whether baud was
PE> optional.  E.g. does anyone care if you just stick in 0 all the
PE> time, is anyone's implementation going to break?  I'm not sure what
PE> the baud field is meant to mean anyway, in a packet standard.

in this day in time, i think that the term BAUD in this reference is
simply a variable name and a holdover from some ideas in the past.
technically speaking, you can name that field anything you want as long
as the field is used when/where necessary... in this specific instance,
it is one of a group of rules that help to determine which PKT type we
are working with. as far as breaking implementations, you cannot remove
it from the structures and yes, it needs to be completed according to
the FTS/FSC specs that you elect to follow...

)\/(ark

* Origin: (1:3634/12)
SEEN-BY: 10/8 13/13 37/100 50/99 102/735 104/821 105/103 330 107/411 119/88
SEEN-BY: 138/146 153/800 920 157/586 161/55 167/90 200/204 202/1919 203/512
SEEN-BY: 203/992 204/200 206/2711 209/720 218/801 239/1 245/6910 254/72
SEEN-BY: 260/10 261/1137 270/101 102 103 104 272/82 280/1 801 282/1 4073
SEEN-BY: 283/657 292/876 320/119 321/1 325/118 328/104 332/1 334/201 341/70
SEEN-BY: 342/12 344/3 345/12 346/49 348/105 353/211 353 362/37 367/1 369/110
SEEN-BY: 383/22 385/100 387/31 396/1 402/311 403/150 405/0 406/100 430/105
SEEN-BY: 600/253 348 620/243 626/660 632/348 640/206 230 305 820 821 822 823
SEEN-BY: 690/660 700/101 711/409 410 413 430 808 809 934 712/515 713/888
SEEN-BY: 721/117 724/10 800/1 2430/1423 2433/225 2490/3001 2604/104 2613/5
SEEN-BY: 2624/306 3401/308 3412/1 3611/18 3615/7 50 3619/25 3653/777 7104/2
@PATH: 3634/12 170/400 396/1 270/101 209/720 640/820 711/409 808 934

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.