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echo: apogee
to: KEVIN AURE
from: ROGER FINGAS
date: 1997-05-05 22:32:00
subject: Turok, Trespasser: Jurassic Park

-=> Quoting Vince Woo to Jonathan Fingas <=-
 JF> in the way of the game.  A good example: the upcoming Tresspasser:
 JF> Jurassic Park will have super-real physics, AI and terrain.  A bad
 JF> example: Robinson's Requiem (and its sequel, Deus) offer way too many
 JF> ways to die, from hypothermia to internal bleeding.  It may be real,
 JF> but it gets in the way of gaming.
 VW> Have you seen Turok?  Shoot a human inbetween the legs and his eyes
 VW> starts to bleed :)  FøPh 
 KA>  I think that's a great innovation.  Instead of 
 KA> shooting someone and having
 KA>  them respond the same way, it'd be better to have the option of where 
o
 KA>  shoot them.
        The same option will be available in Trespasser.  In many situations, 
it will be more expedient to cripple a predator (by shooting it in say, the 
neck, or a leg), rather than waste ammo trying to kill it.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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