-=> Quoting Vince Woo to Jonathan Fingas <=-
JF> in the way of the game. A good example: the upcoming Tresspasser:
JF> Jurassic Park will have super-real physics, AI and terrain. A bad
JF> example: Robinson's Requiem (and its sequel, Deus) offer way too many
JF> ways to die, from hypothermia to internal bleeding. It may be real,
JF> but it gets in the way of gaming.
VW> Have you seen Turok? Shoot a human inbetween the legs and his eyes
VW> starts to bleed :) FøPh
I think that's a great innovation. Instead of shooting someone and having
them respond the same way, it'd be better to have the option of where to
shoot them.
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