TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JONATHAN FINGAS
from: KEVIN AURE
date: 1997-05-01 22:32:00
subject: Re: Build, future games

 JF> Well, I found out... they're using (believe it or not) the Quake II
 JF> engine for Duke Nukem Forever!  I understand this is to avoid releasing
 JF> it and Prey at the same time, which would take attention away from each
 JF> other. Don't worry, the Quake II engine is certainly capable enough. 
 JF> It'll have rotating objects, coloured lighting, exploding walls, etc.
 Right.  I just want to see what the guys at 3D Realms will do with it.
 Hopefully they'll do what id Software didn't do.
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