JF> Well, I found out... they're using (believe it or not) the Quake II
JF> engine for Duke Nukem Forever! I understand this is to avoid releasing
JF> it and Prey at the same time, which would take attention away from each
JF> other. Don't worry, the Quake II engine is certainly capable enough.
JF> It'll have rotating objects, coloured lighting, exploding walls, etc.
Right. I just want to see what the guys at 3D Realms will do with it.
Hopefully they'll do what id Software didn't do.
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