LS> Sure it was timing, but things like spike traps etc.
LS> were different to anything
LS> in doom. I think the biggest difference between the
LS> monsters in ROTT and Doom
LS> is that the ones in ROTT actually aimed :) You had to
LS> dance with the Doom ones
LS> 'cos they wouldn't stop randomly firing at you, with ROTT you didn't
dance
LS> because there was no time to waste.
What about the fact that a lot of them would actually try to chase you?
And aiming is nothing when shots don't feel like they do much. C'mon, it
should only take a few shots for a person in a muscle shirt (your character)
to go down. Meanwhile, in Doom county, even the lowly shotgun-toting
sergeants could tear a good hole in you - and you were a marine in combat
armour!
JS> No, it doesn't.
JF> Man, you've got a strong stomach.
LS> I've never got vertigo off any game regularly (once or
LS> twice of Doom though when
LS> I'd been playing for 5 hours in a row and hadn't slept
LS> in 24 hours though :))
Boy. You must go on rollercoasters often!
JF> Of course, you may never have played Descent II
JF> with 3D acceleration or
JF> a VR helmet. Either one ought to do the job quite nicely! :-)
LS> I know I haven't -nicely doesn't sound like the right word however :)
True, not many people enjoy feeling dizzy. But if a game's environment can
do that, then it's got SOMETHING to it.
JF> A zero-g level (or individual room, even) in Prey would be fun.
LS> I sure as hell don't think so, maybe a 0.1 or 0.4 or
LS> something but not 0, unless
LS> you enjoy jumping once and then being stuck on the roof
LS> for the rest of the
LS> level :)
That's assuming that you don't have anything like a jetpack, or maybe even
magnetic boots, to help you out. If you had that, it'd play a lot like that
boarding sequence in Star Trek VI (if you've seen that).
LS> ??! Yes they were "gadgets" and "traps" but they
LS> affected game play! If you
LS> were walking along and suddenly a spike ball comes
LS> rolling down a thin corridor
LS> you didn't see and gouged out your side I think you would find that
ould
LS> affect how you play the game :)
But they'd been done before, and relied on the same skills. Doom II, in
particular, actually focused on the level's floors and walls as a challenge;
making your way to a cleverly placed secret or walking on very precarious
ledges certainly seems to be more challenging to me.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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