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echo: apogee
to: LEWIS SCOTT
from: JONATHAN FINGAS
date: 1997-04-30 20:33:00
subject: Re: ROTT no better than Doom

 LS> Sure it was timing, but things like spike traps etc. 
 LS> were different to anything 
 LS> in doom. I think the biggest difference between the 
 LS> monsters in ROTT and Doom
 LS> is that the ones in ROTT actually aimed :) You had to 
 LS> dance with the Doom ones
 LS> 'cos they wouldn't stop randomly firing at you, with ROTT you didn't 
dance
 LS> because there was no time to waste.
  What about the fact that a lot of them would actually try to chase you?  
And aiming is nothing when shots don't feel like they do much.  C'mon, it 
should only take a few shots for a person in a muscle shirt (your character) 
to go down.  Meanwhile, in Doom county, even the lowly shotgun-toting 
sergeants could tear a good hole in you - and you were a marine in combat 
armour!
 JS> No, it doesn't.
 JF> Man, you've got a strong stomach.    
 LS> I've never got vertigo off any game regularly (once or 
 LS> twice of Doom though when
 LS> I'd been playing for 5 hours in a row and hadn't slept 
 LS> in 24 hours though :))
  Boy.  You must go on rollercoasters often!
 JF> Of course, you may never have played Descent II 
 JF> with 3D acceleration or 
 JF> a VR helmet.  Either one ought to do the job quite nicely!  :-) 
 LS> I know I haven't -nicely doesn't sound like the right word however :)
  True, not many people enjoy feeling dizzy.  But if a game's environment can 
do that, then it's got SOMETHING to it.
 JF> A zero-g level (or individual room, even) in Prey would be fun. 
 LS> I sure as hell don't think so, maybe a 0.1 or 0.4 or 
 LS> something but not 0, unless
 LS> you enjoy jumping once and then being stuck on the roof 
 LS> for the rest of the
 LS> level :)
  That's assuming that you don't have anything like a jetpack, or maybe even 
magnetic boots, to help you out.  If you had that, it'd play a lot like that 
boarding sequence in Star Trek VI (if you've seen that).
 LS> ??!  Yes they were "gadgets" and "traps" but they 
 LS> affected game play! If you
 LS> were walking along and suddenly a spike ball comes 
 LS> rolling down a thin corridor
 LS> you didn't see and gouged out your side I think you would find that 
ould
 LS> affect how you play the game :)
  But they'd been done before, and relied on the same skills.  Doom II, in 
particular, actually focused on the level's floors and walls as a challenge; 
making your way to a cleverly placed secret or walking on very precarious 
ledges certainly seems to be more challenging to me.
  
--- Maximus 3.01
---------------
* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)

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