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echo: os2prog
to: Jorgen De Gier
from: Kevin Ring
date: 1996-01-08 00:54:14
subject: Non-PM Graphics

*** Quoting Jorgen De Gier to Kevin Ring dated 01-03-96 ***
> To be honnest, I'm just pointing you in a direction without experiences
> of my
> own with DIVE and graphics in OS/2.
> DIVE functions are ordinary API functions. I browsed these functions 
> briefly and they require no PM parameters (don't shoot me if I'm 
> wrong).

:)  You're way ahead of me.  I've spent the last few days pouring over back
issues of EDM/2 in an attempt to learn the basics of PM programming.  It
works a lot different than I expected it would.  

*** Quoting Jorgen De Gier to Kevin Ring dated 01-03-96 ***
> My assembly knowledge is minimal, so you have to figure out how to call
> these API's. If I recall correct, Ray Duncan wrote a book about OS/2 
> programming using assembly.

That part, at least shouldn't be too difficult.. (I hope )..

*** Quoting Jorgen De Gier to Kevin Ring dated 01-03-96 ***
> I think your best bet is to buy Visual Age C++ because it is loaded 
> with online documentation. Maybe you still can get a free Devcon issue 
> ( I did ) with the Entertainment Toolkit including fullscreen DIVE.
> Create a PM window using C(++), initialize DIVE and throw in your asm 
> code.
> You'll have to ask someone else ( Mike Bilow?) how to interface between
> ASM and C.

Seems like that would be more trouble than its worth...  Hopefully we'll be
able to call the necessary functions from ASM, and use WASM (Watcomm's
assembler) to assemble it.. (Hope it isn't too much different from TASM)..
:)


Thanks for the info! :)

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