-=> Quoting Jonathan Fingas to Joe Siegler <=-
> But how many of those actually affect the essence of gameplay? A
JS> Virtually all of them. This person is right.
JF> Not really, in my opinion. All those flame traps and moving walls
JF> were pretty much the equivalent of crushing ceilings in Doom - all it
JF> is is timing. ROTT enemies also tended to be fairly stiff, while in
JF> Doom you tended to do the tango just to stay alive. Duke 3D fixed
JF> that disparity, by the way.
Sure it was timing, but things like spike traps etc. were different to
anything
in doom. I think the biggest difference between the monsters in ROTT and Doom
is that the ones in ROTT actually aimed :) You had to dance with the Doom
nes
'cos they wouldn't stop randomly firing at you, with ROTT you didn't dance
because there was no time to waste.
> overcome anything ROTT can put out. Descent doesn't give you vertigo?
JS> No, it doesn't.
JF> Man, you've got a strong stomach.
I've never got vertigo off any game regularly (once or twice of Doom though
when
I'd been playing for 5 hours in a row and hadn't slept in 24 hours though :))
JF> Of course, you may never have played Descent II with 3D acceleration or
JF> a VR helmet. Either one ought to do the job quite nicely! :-)
I know I haven't -nicely doesn't sound like the right word however :)
JF> A zero-g level (or individual room, even) in Prey would be fun.
I sure as hell don't think so, maybe a 0.1 or 0.4 or something but not 0,
unless
you enjoy jumping once and then being stuck on the roof for the rest of the
level :)
JS> EXACTLY! That's the point. We cared more for "game"
JS> than just showing off technology.
JF> No, those things were "gadgets," not really new ideas for gameplay.
??! Yes they were "gadgets" and "traps" but they affected game play! If you
were walking along and suddenly a spike ball comes rolling down a thin
corridor
you didn't see and gouged out your side I think you would find that would
affect how you play the game :)
Cya,
Lewis
... If everything is coming your way, then you're in the wrong lane.
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