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echo: apogee
to: JONATHAN FINGAS
from: LEWIS SCOTT
date: 1997-04-20 22:41:00
subject: Re: ROTT no better than Doom

               -=> Quoting Jonathan Fingas to Joe Siegler <=-
 >  But how many of those actually affect the essence of gameplay?  A
 JS> Virtually all of them.  This person is right.
 JF> Not really, in my opinion.  All those flame traps and moving walls
 JF> were pretty much the equivalent of crushing ceilings in Doom - all it
 JF> is is timing.  ROTT enemies also tended to be fairly stiff, while in
 JF> Doom you tended to do the tango just to stay alive.  Duke 3D fixed
 JF> that disparity, by the way. 
 
Sure it was timing, but things like spike traps etc. were different to 
anything 
in doom. I think the biggest difference between the monsters in ROTT and Doom
is that the ones in ROTT actually aimed :) You had to dance with the Doom 
nes
'cos they wouldn't stop randomly firing at you, with ROTT you didn't dance
because there was no time to waste.
 > overcome anything ROTT can put out. Descent doesn't give you vertigo?
 JS> No, it doesn't.
 JF> Man, you've got a strong stomach.  
 
I've never got vertigo off any game regularly (once or twice of Doom though 
when
I'd been playing for 5 hours in a row and hadn't slept in 24 hours though :))
 JF> Of course, you may never have played Descent II with 3D acceleration or 
 JF> a VR helmet.  Either one ought to do the job quite nicely!  :-) 
 
I know I haven't -nicely doesn't sound like the right word however :)
 JF> A zero-g level (or individual room, even) in Prey would be fun. 
 
I sure as hell don't think so, maybe a 0.1 or 0.4 or something but not 0, 
unless
you enjoy jumping once and then being stuck on the roof for the rest of the
level :)
 JS> EXACTLY!  That's the point.  We cared more for "game" 
 JS> than just showing off technology.
 JF> No, those things were "gadgets," not really new ideas for gameplay. 
??!  Yes they were "gadgets" and "traps" but they affected game play! If you
were walking along and suddenly a spike ball comes rolling down a thin 
corridor
you didn't see and gouged out your side I think you would find that would
affect how you play the game :)
Cya,
Lewis
... If everything is coming your way, then you're in the wrong lane.
--- Blue Wave/RA v2.12
---------------
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