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*** Quoting Jorgen De Gier to Kevin Ring dated 03-08-06 *** > Fullscreen DIVE is part of the Entertainment Toolkit, which is still in > beta > AFAIK. The normal DIVE is in full release. Visual Age C++ 3.0 has a > demo for it. It's documented in the Multimedia Programming Reference > Guide. > If I recall correctly, the Hobbes CD-ROM contains some info and demos. > IBM has a internet address for the Entertainment Toolkit. > Don't know the URL anymore, but I can look for it if you want me to. > The last > part was something like /os2games.html How difficult would it be to integrate DIVE into a 100% ASM program? According to others in this echo, it shouldn't be difficult to port my DPMI compatible DOS game written in 100% ASM to OS/2. But will DIVE work as well? Thanks for the patience.. In case you hadn't guessed, I'm very new to OS/2 programming.. Kevin --- T.A.G. 2.7c Standard* Origin: The Pharaoh's Tomb (203)264-4935 (1:141/1240) SEEN-BY: 270/101 620/243 711/401 409 410 413 430 808 809 934 955 712/407 515 SEEN-BY: 712/517 628 713/888 800/1 7877/2809 @PATH: 141/1240 1130 1135 3615/50 396/1 270/101 712/515 711/808 809 934 |
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